October 25, 2020
Business News

Apple’s App Store antitrust questions will be uncomfortable for Valve – Engadget

Steam went live in 2003, five years before the debut of the App Store. It was Valve’s attempt to streamline the update process for its own games — notably Counter-Strike — with a pipeline for software fixes built directly into the client. Valve made Steam mandatory with the release of Half-Life 2 in 2004, and in 2005 the service began hosting a significant number of third-party games. By 2007, Steam had more than 13 million registered accounts and 150 games; in 2019, it had 1 billion accounts …

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